- Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
- The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
- Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
- Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron's mines, stockpiling metals for Forgemaster Garfrost, and Krick -- a devious leper gnome -- supervises the operations from atop Ick, Krick's ghastly means of transportation.
- Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.
- Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
- The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?
I'm particularly interested in that last part. It has the potential for greatness and it has the potential to be incredibly detrimental to the game, depending on how Blizzard go about it.
If they make Arthas killable in the 5-man, then there's no question that the game will be ruined. Not only because they're making the *end boss* killable in a 5-man, but because of the issues that arise with class composition and tuning because of the limited players available. 10 player content is enough of a joke, as it's tuned around not having certain buffs. I'd hate to see how much of a joke a 5-man Arthas would be.
But then again, Blizzard could go another way about this, which is allowing the 5-man group to fight Arthas and weaken him before his retreat into the raid instance, allowing players that may not be able to defeat him in the raid instance to at least feel like they've played some part in his demise. But while this would probably make the playerbase happy, this would probably detract from the epic feel of the encounter (5 players weakening Arthas? really?)
If Blizzard implement the "see, but not kill" strategy well then it will probably be great for the game. But this strategy comes with its own set of problems, and would be hard to implement without at least pissing off some people (I PAY $15 A MONTH I SHOULD BE ABLE TO KILL ARTHAS WITHOUT RAIDING). And when you consider that these people are not only the most vocal, but the ones have Blizzard have catered to time and time again since TBC, I am definitely worried about Icecrown being a total flop.
~P
Edit: 3.3 is now live on PTRs, with the Pit of Saron available for testing. As far as I am aware, bugs are abound with this instance and no loot is available. Don't bother.
I'd like it if 5 players were to see Arthas. Then be defeated and imprisoned and have to escape, some situation where the Lich King (who even as just Arthas soloed Illidan) comes out on top.
ReplyDeleteI agree,it would be kinda fun to get trapped and escape from arthas in 5 man instance
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