Wednesday, February 10, 2010

New Stat Required: Resilience Penetration

With the recent resilience buff in PvP, resilience and healing has become far too powerful in PvP. The new debuff that reduces healing done in battlegrounds and arena does not go far enough to solve the problem. This is why I am proposing that Cataclysm takes the following measure to reduce the effects of resilience on PvP:

Resilience penetration. Each point of resilience on gear also grants one point of resilience penetration. This reduces the enemy's resilience by a percentage equal to to the amount of damage reduction you take from your own resilience rating.

Doing this will cause Cataclysm PvP to become far less ridiculous and much more balanced for classes that are gimped against high resilience targets.


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